How to Play

Claim territory, build your kingdom, wage war, and rule the land. A medieval territory control system for Rust.

Overview Getting Started Territory The Keep Crafting Upkeep Taxes War Serfs

I. Overview

Kingdom Manager transforms the Rust map into a grid of claimable tiles. Form a clan, plant your banner, and carve out a kingdom. Expand your borders, defend your keep, collect taxes from those who work your land, and wage war against rival kingdoms on scheduled raid days.

⚑ Claim Territory

Plant banners to claim tiles on the map grid. Expand by claiming adjacent tiles to grow your domain.

🏰 Build Your Keep

Designate one tile as your Keep for offline raid protection. Your stronghold is indestructible while you sleep.

⚔ Wage War

Declare war on neighboring kingdoms during raid hours. Destroy their flag to conquer their land.

💰 Tax & Upkeep

Collect taxes from gatherers on your land. Pay upkeep resources to maintain your territory.

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II. Getting Started

Step-by-Step: Your First Kingdom

  1. Form a clan using the Clans plugin. Example: /clan create TAG. You need a clan before you can claim territory.
  2. Craft a banner — the medieval banner item in Rust. This is your claiming tool.
  3. Find unclaimed land. Walk to any unclaimed tile on the map. Open your map to see which areas are taken (colored tiles belong to kingdoms).
  4. Plant your banner in the unclaimed tile. A 3-minute capture timer begins. Stay in the zone while it ticks down.
  5. Name your kingdom once the capture completes. Type /kingdom name Your Kingdom Name to set your kingdom's display name.
  6. Set your Keep with /kingdom keep while standing in your tile. This gives your base offline raid protection.
  7. Set up your chest with /kingdom setchest while standing near a large wood box. Stock it with resources for upkeep.
Tip: Your kingdom name must be 3–24 characters and unique on the server. Choose wisely — it appears on the map for all to see.
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III. Territory & Claiming

How the Map Grid Works

The map is divided into square zones roughly 146m × 146m each, matching Rust's built-in grid system. Each tile has a grid coordinate like D7 or K12. These tiles are what you claim and fight over.

Claiming Rules

The Capture Timer

When you place a banner on an unclaimed tile, a 3-minute capture timer begins:

While capturing: Stay in the zone. If an enemy player enters the zone, the timer pauses until they leave. If you die or leave the zone, the capture is cancelled entirely.

Territory Connectivity

Keep your tiles connected! If you lose a tile that splits your territory into disconnected groups, all orphaned tiles (not connected back to your Keep) are automatically unclaimed. Think of it like supply lines — every tile needs a path back to your Keep.

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IV. The Keep

Every kingdom can designate one tile as their Keep — a fortified stronghold that receives powerful protection.

What the Keep Does

Offline Raid Protection: All structures inside your Keep tile are indestructible. They cannot be damaged or destroyed by anyone while protection is active.

Keep Rules

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V. Crafting

Kingdoms use two special items that can be crafted via chat commands. These are custom-skinned versions of existing Rust items.

War Table

A custom research table used to view adjacent enemy territories and plan attacks.

Craft command: /kingdom craft wartable

Cost:

Place it in your territory and interact with it to see a list of adjacent enemy tiles you can declare war on.

Kingdom Chest

A custom large wood box used to store upkeep resources for your kingdom.

Craft command: /kingdom craft chest

Cost:

Place it down and register it with /kingdom setchest. Stock it with wood and stone for upkeep.

Note: You must have the required materials in your inventory. The command consumes them and gives you the skinned item to place.
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VI. Upkeep System

Maintaining a kingdom costs resources. Every hour, upkeep is deducted from your Kingdom Chest.

Upkeep Cost Per Tile Per Hour

Example: A kingdom with 10 tiles pays 1,000 wood + 500 stone per hour. Keep your chest stocked!

What Happens If You Can't Pay

Chest runs low
When the chest doesn't have enough resources, a 24-hour grace period begins. Your clan is warned in chat.
Grace period expires
The most exposed border tile (fewest friendly neighbors) is automatically unclaimed. Your kingdom shrinks.
Continued failure
One tile decays per upkeep cycle until you can afford costs or only your Keep remains. The Keep never decays.
Tip: Keep your chest well-stocked and centrally located. If it's destroyed, place a new one and run /kingdom setchest before the grace period expires.
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VII. Taxation

Kingdoms automatically collect taxes from anyone gathering resources within their borders.

How Taxes Work

Managing Your Tax Pool

View your pool: /kingdom tax

Withdraw resources: /kingdom tax withdraw wood 5000

Clan owner only: Only the clan owner can withdraw from the tax pool. Withdrawn resources go directly into your inventory.
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VIII. War System

War is how kingdoms expand into enemy territory. Wars are scheduled events that happen during raid hours on designated raid days.

Declaring War

There are two ways to declare war:

Requirements: The target tile must be adjacent to your territory, must not be under conquest immunity, and must not already be at war.

War Timeline

War Declared
The defending kingdom is notified immediately.
Defender Sets Window
The defender has 24 hours to choose their preferred battle hour using /kingdom defend ZONEID HOUR. The hour must fall within the server's raid window.
No Response?
If the defender doesn't respond in time, the war defaults to the earliest raid hour.
War Goes Active
On the next raid day, at the scheduled hour, the war begins. It lasts for the configured duration (default: 2 hours). Keep protection is temporarily removed.
Battle!
Attackers must fight their way to the defender's claim flag (banner) and destroy it. Defenders must protect their flag until the war timer expires.

War Outcomes

⚔ Attacker Wins

Defender's flag is destroyed. Tile ownership transfers to the attacker. All defender structures in the zone are destroyed. The tile gets 48 hours of conquest immunity.

🛡 Defender Wins

The war timer expires with the flag still standing. The tile stays with the defender. Keep protection is restored. If the attacker's flag is destroyed, the defender also wins immediately.

Raid Days & Hours

Wars can only activate during the server's configured raid window. Check with your server admin for the specific days and hours. Default is Saturdays, 6 PM – 12 AM (server timezone).
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IX. Serfs & Vassals

Not in a clan? You can still serve a kingdom. The serf system allows clanless players to live and work under a kingdom's banner without joining the clan.

How to Become a Serf

Automatic: If you're a clanless player and you build (place a building block) inside a kingdom's territory, you automatically become a serf of that kingdom.

Serf Rights

Can Do

Build structures, gather resources, and defend territory during wars. Friendly fire protection with your kingdom's clan members.

Cannot Do

Use kingdom management commands (declare war, set keep, manage taxes). Those are reserved for clan members.

Leaving a Kingdom

Use /serf leave to abandon your current kingdom. After leaving, there is a cooldown period (default: 60 minutes) before you can pledge to a new kingdom.

For Kingdom Leaders

Clan owners and moderators can manage their kingdom's serfs:

Command Description
/serf list View all serfs serving your kingdom
/serf info <player> View details about a specific serf
/serf kick <player> Remove a serf from your kingdom
Note: If a serf joins a clan (any clan), they are automatically removed as a serf.